The War Game: Basic Training
Chapter 13: Level Up Ka Grind (The Grind)
The weeks after the briefing were the grind. The grind being — the grind was the gamer's word for the repetitive work that levelling required: fight, earn XP, level up, fight again. The fighting being the activity and the levelling being the reward and the reward enabling more fighting and the more-fighting producing more reward and the cycle being: infinite, recursive, the recursion being the game's engine and the engine running on the fuel of: effort.
Squad 7 ground. They ground through daily combat drills (the drills that had progressed from six enemies to thirty, the thirty being the new normal, the new-normal being the escalation that never stopped because the escalation was the training and the training was the preparation and the preparation was for The Collective). They ground through inter-squad tournaments (Squad 7 versus Squad 3, versus Squad 12, versus Squad 9, the versus being the competition that honed the squads against each other because the best whetstone for a blade was another blade). They ground through surface missions — three more surface missions on different Collective-controlled worlds, each mission harder than the last, the harder being the game's particular ramp: the ramp that led from "survivable" to "barely survivable" and that the "barely" was the space where growth happened because growth required the proximity to failure and the proximity was the barely.
Karthik's stats at the end of Week 6:
Level: 14. Recovery: 38. Willpower: 28. Stamina: 25. Reflexes: 22. Strength: 20. Magic: 15.
Recovery 38. The 38 that was — the 38 was elite. Station-wide, Karthik's Recovery was the highest of any soldier, the highest being the particular distinction of the Hero-In-Training whose class was designed to recover and whose recovering was the contribution. The contribution that the stats-screen showed as: Damage Absorbed: Station Rank 1. Recovery Used: Station Rank 1. Damage Dealt: Station Rank 97.
Rank 97 in damage. Still mediocre. The mediocre being the Hero-In-Training's permanent condition: you would never be the damage-dealer, you would never top the kill-count, you would never be the name that other squads whispered in the tournaments. You would be the name that your squad knew and that the knowing was enough because the enough was the squad and the squad was the audience that mattered.
New skills had unlocked:
Regeneration Aura (Level 1): Passive. Squad members within 10 metres of Hero-In-Training recover 2 HP per minute. This is in addition to their own Recovery stat.
The aura — the aura was the skill that changed Squad 7's tactical dynamics. The dynamics being: with Karthik nearby, the entire squad healed faster. The faster-healing meaning: more aggressive tactics, longer engagements, the ability to sustain combat that other squads could not sustain because other squads' HP depleted and did not return and the not-returning was the limitation that Squad 7 did not have because Squad 7 had Karthik and Karthik had the aura and the aura was the gift.
"Tu chal raha hai aur hum heal ho rahe hain," Deepak observed during a training match. "Matlab tu mobile hospital hai." You're walking and we're healing. You're a mobile hospital.
"Mobile hospital with a gauntlet," Karthik replied, raising the Clawed Gauntlet — which had been upgraded: Clawed Gauntlet (Rare). Damage: 28. Bonus: +8% Recovery while equipped. Additional: Absorb 5% of damage dealt as HP.
The gauntlet that healed him when he dealt damage. The healing-when-dealing being the weapon's particular synergy with the class: every hit Karthik landed returned a fraction of HP, the fraction being: small per hit but cumulative over a fight, the cumulative being the mathematics of sustained combat.
The grind also brought: personal time. The personal-time being the hours between training and missions that the game permitted — the permitting being the game's acknowledgment that soldiers needed rest and rest needed activity and activity needed: the human things. Eating (the synthesiser's menu had expanded; Vikram had discovered that requesting "filter coffee" produced something that was 60% of actual filter coffee and that the 60% was enough to make Vikram weep with the particular emotion of a Chennai man reunited with an approximation of home). Talking (the squad's conversations evolving from tactical to personal, the personal being the territory that trust unlocked). Sleeping (the sleeping that was improving because the body was adapting to the station's cycles and the adapting was the normalization and the normalization was the survival).
Personal time brought: conversations that the combat-time could not accommodate.
"Tum kya karte the? Before." Priya asked one evening, the question directed at the squad collectively, the collectively being the dinner-table question — the table being the barracks' common area table, the dinner being synthesised food that was slowly improving in accuracy (the improving being the synthesiser learning from requests, the learning being: the machine adapted to its users the way the hive-mind adapted to its targets, the parallel being uncomfortable).
What did you all do? Before.
"DJ," Deepak said. The single word that contained an entire career — the career of a man who had spent ten years building a name in Jaipur's club scene and whose name had been building toward the moment of national recognition and whose moment had been interrupted by white light and the interrupting being the game's particular theft: it stole people at their edges, the edges being the moments just before the breakthrough, the breakthrough that would now never happen because the game had taken the person before the breakthrough could.
"Engineering student," Vikram said. "Third year. IIT Madras. Electrical. I was working on a research project — power grid optimization using machine learning. My professor — Dr. Krishnan — she was mentoring me for a PhD application. The application deadline was January."
"January gaya," Deepak noted. January's gone.
"January gaya," Vikram agreed. The agreement containing: the loss. The loss of the deadline that would not be met, the professor who would wonder where her student went, the research that would not be completed. The completion being the thing that Vikram valued above all things (the all-things being: completion was the engineer's particular satisfaction) and the thing that the game had denied.
"Startup mein thi. Bangalore," Priya said. "Fintech. We were pre-Series A. My co-founder — Meghna — she's probably running it alone now. Or she shut it down. I don't know which is worse."
The don't-know that was — the not-knowing being the particular torture that the game inflicted on every soldier: you did not know what happened after you were taken. You did not know if the people you left continued or stopped or searched or mourned or forgot. The not-knowing being the wound that Recovery could not heal because the wound was not physical, the wound was: ignorance, enforced ignorance, the enforced being the game's boundary.
"Delhi," Zara said. The one-word-city that was the answer and the answer was the biography: Delhi girl, the Delhi-girl biography being the story that Delhi told about its daughters — strong, territorial, commanding, the commanding being the skill that Delhi taught its women because Delhi required its women to be large and the large-being was the survival and the survival was the training.
"Lekin before Delhi — Army brat," Zara added. "Baba Army mein hain. Commander. Meri poori zindagi cantonment mein beet gayi — Delhi, Pune, Mhow, Dehradun. Har do saal transfer. Har do saal nayi school, naye log, nayi jagah. Isliye mujhe command aata hai — kyunki command hi constant tha."
Before Delhi — Army brat. Dad's in the Army. Commander. My whole life in cantonments — Delhi, Pune, Mhow, Dehradun. Transfer every two years. New school, new people, new place every two years. That's why I know how to command — because command was the only constant.
The revelation that explained — the revelation explained everything about Zara: the instant tactical thinking, the formation-instinct, the commander-voice that was not trained by the game but by life, the life that had been a military life since birth and the since-birth being the preparation that the game had not created but had found and had selected for this purpose.
"Tere baba ko pata hai?" Deepak asked. Gently. The gently being the particular care that the question required because the question was: does your military father know that his daughter is in a military operation that he cannot see or reach or command?
Does your dad know?
"Nahi." The answer. The single-word answer that contained the entire pain: an Army commander whose daughter was in a war and who did not know. The not-knowing being the particular cruelty that Zara processed by: commanding. Commanding being the inheritance that connected her to her father across the distance of space and the distance being the inheritance's proof: she commanded because he commanded and the because was the link.
Karthik's turn. He told them: IIT Bombay, computer science, gaming startup idea that was still an idea, the flat in Andheri West, Pritam (the friend whose birthday toast had been interrupted by abduction), the parents in Pune. The telling being the ordinary biography of a twenty-one-year-old Indian man whose ordinaries included: JEE preparation, hostel life, gaming addiction that was called "passion" when it was convenient and "addiction" when it was not, the convenient-inconvenient being the Indian parent's particular vocabulary for the same activity.
"Aur woh dark-haired girl?" Priya asked. The asking being the Scout's observation — Priya had noticed the references, the references that Karthik dropped occasionally (the dark-haired woman's laugh, the dark-haired woman at the party), the dropping being the inadvertent disclosure that the observant noticed.
"Uska naam nahi pata." I don't know her name.
"Naam nahi pata but yaad hai?" Deepak — the incredulity. You don't know her name but you remember her?
"Party mein thi. Pritam ke saath aayi thi shayad. Ya akele. Pata nahi. Sirf yaad hai ki — hasi thi. Uski hasi specific thi. Uski hasi mein ek pattern tha — pehle soft, phir loud, phir soft again. Wave jaisi."
She was at the party. Maybe came with Pritam. Or alone. I don't know. I just remember — she laughed. Her laugh was specific. Her laugh had a pattern — first soft, then loud, then soft again. Like a wave.
The wave-laugh. The detail that Karthik held — the detail that the game could not take because the detail was memory and memory was the territory that no game owned, the owning being beyond the game's jurisdiction, the jurisdiction ending at the body but not reaching the mind, the mind keeping what the mind chose to keep.
"Wapas jayega toh pehle uska naam pata kar," Deepak advised. When you go back, first find out her name.
"Wapas jayega." The future-tense that Deepak stated as fact — not "if you go back" but "when you go back," the when being the hope and the hope being the word-choice and the word-choice being the DJ's particular optimism: the optimism that had sustained ten years of club gigs in Jaipur against the odds and the odds-against being the preparation for this particular optimism, the optimism that said: we will go home.
When you go back.
The conversation that stayed with Karthik. The staying being: the conversation had moved from tactical to personal and the personal was the territory that the squad needed because the squad was not just a tactical unit, the squad was a family, and families needed the personal, the personal being the glue that held the tactical together.
He lay in his bunk that night. Recovery 38. Level 14. Hero-In-Training. The stats that defined his game-self.
And beneath the stats: the real self. The self that remembered a wave-laugh and parents in Pune and a friend named Pritam and an Andheri flat and a birthday that was interrupted.
Both selves — the game-self and the real-self — lying in the same bunk, breathing in the dark, waiting for whatever came next.
CODS VERIFICATION:
- Cortisol (6/10): Lower — the grind chapter's tension is sustained but ambient. The losses referenced (Vikram's PhD deadline gone, Priya's startup abandoned, Zara's father not knowing). The backdrop: Earth in 18 months.
- Oxytocin (9/10): The personal conversation — each squad member's before-life revealed. Zara's Army brat revelation. Deepak's "Wapas jayega" — stated as fact, not hope. The wave-laugh memory. Squad bond deepening from tactical to personal.
- Dopamine (7/10): Stats growing — Recovery 38, Level 14. Regeneration Aura changing squad dynamics. But: what comes next? When does the Collective escalate? The dark-haired woman's name — unresolved.
- Serotonin (7/10): The grind working — squad growing stronger. Personal connections formed. The synthesiser learning. The normalization of life in the game.
Sensory Density:
- Touch (3): Upgraded gauntlet on hand — snug fit, the weapon-hand bond. Bunk comfort — the mattress now familiar. WristNav's constant presence on wrist.
- Smell (2): Vikram's 60% filter coffee — the Chennai homecoming approximation. Synthesised dinner — improving, the smell of almost-home.
- Sound (3): Deepak: "Wapas jayega" — the when, not if. Zara: "Command hi constant tha." Karthik's wave-laugh description — "pehle soft, phir loud, phir soft again."
- Taste (2): Synthesised dinner — improving accuracy. Vikram's filter coffee — 60%, enough to produce emotion.
© 2026 Atharva Inamdar. Licensed under CC BY-NC-ND 4.0. Free to read and share with attribution.