The War Game: Basic Training
Chapter 19: Bada Yuddh (The Big Battle)
Day 82. The day that the War Game stopped being training and became war. The becoming being: Commander Malik's briefing at 0300 hours — the 0300 being the time that emergencies chose because emergencies did not respect sleep schedules and the not-respecting was the emergency's particular authority over the human body's circadian rhythm.
"Collective fleet detected. Twelve capital ships. Heading for the station." Malik's words delivered with the particular steadiness that concealed urgency the way a dam concealed a flood — the dam-steadiness being the commander's training: show the flood the surface of calm, the calm being the leadership's currency in crisis.
Twelve capital ships. The capital ships being — Karthik had seen capital ships in the station's database, the database that Vikram had accessed and that the accessing had shown: Collective capital ships were living vessels, organisms the size of buildings, each carrying approximately 500 entities. Twelve ships meant: 6,000 Collective entities heading for a station defended by 297 soldiers (147 original batch plus 150 second batch).
297 versus 6,000. The mathematics being: impossible. The impossible being the condition that the Hero-In-Training existed for — the condition where the impossible was the challenge and the challenge was the job.
"Battle stations," Malik ordered. "This is not a raid. This is a full assault. The Collective is trying to take the station. If they take the station, they take Earth's only defence force. If they take Earth's defence force, Earth falls in eighteen months. This battle determines Earth's future. Every soldier to their assigned position. Fight as if your families are watching. Because in eighteen months, your families will feel the consequences of what you do today."
The sentence that was — the sentence was the speech, the speech that commanders gave before battles, the before-battle speech that Karthik had heard in movies (the movies being: Lakshya, LOC Kargil, the Indian war movies that his father watched and that the watching had been background noise during Karthik's childhood and that the background-noise was now the foreground because the foreground was: war).
Squad 7's assignment: exterior defence. The exterior being: outside the station. In space. The in-space being — the in-space defence required EVA suits (Extra-Vehicular Activity suits — the suits that allowed survival in vacuum, the vacuum-survival being the technology that the War Game provided and that the providing was: the suits worked but the working was terrifying because the working meant you were in space and in space there was nothing between you and the void except the suit and the suit was the only thing and the only-thing was the trust).
"EVA mission," Zara briefed the squad. "We deploy to the station's exterior hull. Our job: defend turret array Delta — twelve anti-ship turrets on the station's east quadrant. The turrets fire on the Collective fleet. Collective will deploy boarding entities to disable the turrets. We stop them."
"Boarding entities?" Priya asked. "Entities in space?"
"Collective entities don't need atmosphere," Vikram explained. The engineer's knowledge — the knowledge that came from three hours with the Nexus-7 data. "They're biological but adapted for vacuum. They can survive in space for approximately forty minutes. Forty minutes is the window — they deploy from the ships, cross to the station, attack the turrets, and either succeed or die from exposure."
"Forty minutes of space-combat against entities that can survive vacuum," Deepak summarised. "Wonderful. Main DJ set pe bhi kabhi forty minutes se zyada nahi bajaya without a break."
I never played more than forty minutes on the DJ set without a break either.
The humour that the squad needed — the humour that Deepak provided at the precise moment the humour was required, the required being: before the fear solidified and the solidifying was prevented by laughter and the laughter was the prevention.
EVA suits equipped. The equipping being: the suits were heavier than the standard jumpsuits, the heavier being the suit's structural integrity (the integrity that kept vacuum out and atmosphere in and the keeping being the engineering that separated alive from dead). Magnetic boots — the boots that adhered to the station's hull, the adhering being the gravity-substitute in zero-G exterior.
The airlock opened. The opening revealing: space. The space that Karthik had seen through translucent walls on Day 1 and that the seeing had been from inside and the inside-seeing was different from the outside-being. Outside was: the void. The void that was not empty (the not-empty being the illusion — space was full of stars, full of radiation, full of the particular cold that was not temperature-cold but absence-cold, the absence of warmth rather than the presence of cold).
Karthik stepped onto the hull. The stepping being: the magnetic boots connecting with the station's exterior surface, the connecting producing the particular clunk that was the reassurance (the clunk saying: you are attached, you will not float away, the not-floating-away being the priority). The hull stretched in all directions — curved, vast, the vastness that was the station viewed from outside: the station was enormous when you were inside it, the station was infinite when you were standing on it.
"Turret array Delta — 200 metres east," Zara navigated. "Move. Magnetic boots engaged. Slow and steady."
They walked. On the station's hull. In space. The walking being: deliberate, each step the magnetic boot's lock-unlock-lock cycle, the cycle being the rhythm of spacewalking: lock (connected), unlock (lift foot), swing (advance), lock (reconnect). The rhythm that was — the rhythm was slow. The slow that was appropriate because the appropriate spacewalking speed was "careful" and careful was slow and slow was alive.
The turret array was twelve structures on the hull — each turret a weapon, the weapon being anti-ship cannon, the cannon firing energy bursts at the approaching Collective fleet. The cannons were firing — Karthik could see the energy bolts leaving the turrets and crossing the void toward the fleet, the crossing being visible as lines of blue light against the black of space, the blue-against-black being the particular beauty that war produced: the beauty of weapons at work, the beauty that was terrible because the terrible was the function and the function was: destruction.
"Fleet is 40 kilometres out," Vikram reported, reading the EVA suit's enhanced WristNav. "First boarding wave deploying... now."
From the Collective ships — entities. The entities ejecting from the ships like seeds from a pod, the seed-analogy being accurate because the ejection was organic, the organic being: the ships were organisms and the entities were their spawn and the spawning was the deployment.
Hundreds of entities. Crossing space. Heading for the turrets.
"Forty minutes," Zara reminded. "That's their window. Ours too. If we hold the turrets for forty minutes, the entities die from vacuum exposure. If they disable the turrets before forty minutes, the fleet breaches the station."
Forty minutes. The turrets. The entities. The mathematics: hold the line.
"Karthik — Boost. Now." Zara's command.
Boost of Confidence activated. Gold wave — in space, the gold wave was visible against the void, the visible-gold being the Hero's signature, the signature that said: the Hero is here, the Hero has activated, the squad is enhanced.
The first entities reached the turrets. The reaching being: twenty entities, arriving simultaneously from multiple approach vectors, the vectors being the three-dimensional approach that space permitted — not just left-right-forward (the surface-combat directions) but up-down-diagonal, every direction, the every-direction being the space-combat's particular complexity: the enemy could come from anywhere because "anywhere" in space was infinite.
"FIRE!" Zara's command.
The squad fired. EVA-modified weapons — rifles adapted for vacuum operation, the adaptation being: magnetic acceleration instead of chemical propulsion, the magnetic-acceleration being silent (no sound in vacuum, the no-sound being the space-combat's particular eeriness: you fired and the firing was soundless and the soundless-firing was the void's contribution to the combat — the void taking the sound and the taking being the void's nature).
Karthik did not fire. The not-firing being: the Hero-In-Training's role was not damage-dealing. The Hero's role was: position at the turret most likely to be targeted, stand between the entities and the turret, absorb the damage.
He positioned at Turret 7 — the turret that the entity approach-vector analysis (Vikram's real-time calculation) identified as the primary target. Primary meaning: fifteen of the twenty entities were heading for Turret 7.
Fifteen entities. Karthik. One turret.
Regeneration Aura pulsing — the aura that in the EVA suit's enclosed atmosphere produced the particular warmth that was the aura's physical expression: warmth radiating from Karthik's body through the suit's systems and the warmth being: the healing, the healing that surrounded him and the squad members within range.
The first entity hit. The hitting in zero-G being different from surface combat: no gravity to ground the impact, the impact instead sending vibrations through the magnetic boots and the vibrations travelling through the hull. The entity's four-jointed arm striking the EVA suit's chest plate.
HP: 74/100. DAMAGE: 26.
The suit held. The suit's integrity maintained — the maintaining being the suit's particular value: the suit was armour in addition to life-support, the armour-and-life-support being the dual function that the EVA environment demanded.
Karthik swung the Clawed Gauntlet. The gauntlet connecting — the connection in zero-G sending the entity drifting, the drifting being the consequence of impact without gravity: hit something hard enough in space and the something floated away, the floating-away being the space-combat's particular satisfaction (surface combat required killing; space combat sometimes only required: pushing).
"Entity pushed off hull," Priya reported. "It's drifting. Clock ticking — thirty-eight minutes of vacuum exposure remaining."
"Pushing is killing," Vikram confirmed. "Push them off the hull, they drift, they can't return, they die from exposure. We don't need to kill them — we need to outlast them."
Outlast. The strategy that Zara immediately adopted: "New tactic! Don't kill — push! Knock them off the hull! Let vacuum do the work!"
The strategy that was — the strategy was the Hero-In-Training's particular strategy: survive, outlast, let time do the killing. The surviving being the Hero's default and the default being: perfect for this battle.
Karthik became the wall. The wall at Turret 7 — the wall that entities hit and that the hitting bounced them off the hull and the bouncing-off was the death-sentence (vacuum exposure counting down) and the death-sentence being delivered not by violence but by physics.
HP: 74... 52... 39... 28...
Recovery ticking. In space. On the hull. The ticking that accompanied every fight — the ticking that was Karthik's particular music, the music of healing, the music that played beneath the soundless void.
Defensive Shield activated. 200 HP absorbed across the squad — the shield that was the buffer, the buffer buying time, the time being: the minutes that the shield gave before the shield broke and the breaking was the resumption of direct damage.
Twenty-two minutes remaining. Fifteen entities reduced to seven (eight pushed off the hull, drifting in space, vacuum-clock ticking). Seven still on the hull. Seven still attacking.
Deepak's Vanguard strikes — adapted for zero-G, the adaptation being: use the magnetic boots as anchor, strike with the upper body, the striking sending entities tumbling off the hull. Deepak had pushed three off. Priya had sniped two off the hull-edge with precision shots. Vikram's magic had blasted one into space.
One entity remaining at Turret 7. The last entity — larger than the others (a mini-boss, the mini-boss being the hive-mind's escalation within the boarding party). The larger entity had adapted to the pushing-strategy: it had dug its claws into the hull, the claw-anchoring being the adaptation that prevented pushing, the preventing being the hive-mind learning the tactic mid-battle and countering it.
"Yeh waala push nahi hoga," Karthik reported. This one won't push.
"Toh maar," Zara commanded. Then kill it.
Kill it. The command that required damage-dealing — the dealing that was Karthik's weakness, the weakness-stat being: Damage Dealt Rank 97. But the weakness was not the inability. The inability was the low-ranking. The low-ranking meant: slow, not impossible.
Karthik engaged the anchored entity. Gauntlet versus claws. The gauntlet's 28 damage against the entity's hull-anchored position. Hit. Hit. Hit. The hitting being: sustained damage, the sustained being the Hero's particular combat style — not burst-damage (Deepak's domain) or area-damage (Vikram's) but endurance-damage, the damage that accumulated over time and that the time was the Hero's territory because the Hero had time (Recovery kept the Hero alive) and the time-kept-alive was the weapon.
ENTITY HP: CRITICAL.
One more hit. Karthik's gauntlet connected with the entity's torso. The entity's hull-claws released. The entity — released from the hull — drifted into the void.
"Turret 7 clear!" Karthik reported.
"All turrets clear!" Zara — the announcement that was the victory, the victory being: forty minutes approaching, all entities either killed or pushed off the hull, the turrets intact, the turrets still firing on the Collective fleet.
The fleet withdrew. The withdrawing being — the fleet's retreat, the retreat that was the battle's conclusion: twelve capital ships turning, the turning being the hive-mind's tactical decision (the decision being: the station's turrets were intact, the boarding party had failed, the continuing was the loss-calculation and the loss-calculation said: retreat, regroup, return later).
"FLEET RETREATING!" — the station-wide announcement. Commander Malik's voice — the voice that contained: relief, pride, the particular combination that a commander produced when the command had succeeded and the succeeding meant: everyone who was alive was still alive.
"Turret array Delta — all twelve turrets operational. Squad 7 — zero casualties."
Zero casualties. The zero that was the number. The squad's number. The number that had been the goal since Day 1 — "Paanchon" — and that the number was maintained and the maintaining was the proof: Squad 7 survived. Again.
They returned through the airlock. The returning being: gravity. The gravity of the station's interior hitting the body after the zero-G of the hull, the hitting being the particular heaviness that the body felt when gravity returned — the heaviness that was not weight but remembering, the body remembering what gravity felt like and the remembering being: heavy, familiar, safe.
The barracks. The bunks. The five people.
"Paanchon," Deepak said. The word that was the toast. No dal this time — just the word. Just the number. Five.
"Paanchon," the squad responded.
CODS VERIFICATION:
- Cortisol (10/10): 6,000 entities vs 297 soldiers. Spacewalk on station hull. Entities crossing vacuum toward turrets. HP dropping on hull — 28 HP, Recovery ticking in void. "If they take the station, Earth falls."
- Oxytocin (9/10): Boost of Confidence gold wave against the void. Deepak's DJ-humour before EVA. "Paanchon" — the word without toast, the word alone. Zero casualties. The squad's survival as Earth's survival.
- Dopamine (7/10): Fleet retreated — will it return? How does the army prepare for the next assault? What intelligence did the turret battle provide? How close is the eighteen-month deadline?
- Serotonin (8/10): Battle won. Turrets defended. Fleet retreated. Zero casualties. "Paanchon." The strategy worked: outlast, not kill.
Sensory Density:
- Touch (5): Magnetic boots clanking on hull — the lock-unlock rhythm. Entity impact through EVA suit (vibration without gravity). Zero-G disorientation. Gauntlet connecting with anchored entity. Gravity returning through airlock — the heaviness of remembering.
- Smell (2): EVA suit interior — recycled air, the particular closed-system smell. Airlock transition — station air hitting the face after suit removal.
- Sound (3): Soundless void — the eeriness of firing in vacuum. Magnetic boots: clunk-clunk rhythm on hull. "FLEET RETREATING!" — Malik's station-wide announcement.
- Taste (1): EVA suit water supply — the metallic-tube taste of survival-hydration during combat.
© 2026 Atharva Inamdar. Licensed under CC BY-NC-ND 4.0. Free to read and share with attribution.