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Chapter 2 of 22

The War Game: Cherry Mission

Chapter 1: Cherai

1,713 words | 9 min read

The transport ship smelled like someone had boiled old socks in engine coolant and then used the resulting broth to mop the floors.

I'd been in worse — Basic Training's barracks had a particular aroma that combined forty unwashed recruits, recycled air, and the desperation of people who hadn't figured out the Game's hygiene mechanics yet — but the transport's smell had the added quality of hopelessness. The kind of smell that said: the place you're going is not worth the fuel it takes to get there, and the ship taking you there knows it.

"Lieutenant Agni," the pilot's voice crackled over the intercom, "we're on final approach to Cherai Colony. ETA fifteen minutes. You might want to look out the starboard viewport."

I unstrapped from the bunk — my ribs aching where the harness had dug in during the third hyperspace jump, my mouth tasting of the metallic tang that FTL travel always left on the tongue — and crossed to the viewport.

Cherai.

The moon was — I searched for the right word — small. I'd seen moons before; the Game's universe was full of them. But Cherai looked like a moon that had been designed by someone who was running out of budget. Grey-brown surface. Sparse vegetation visible as green smudges near the equator. One visible body of water — a lake, maybe, or a large pond, its surface catching the light of the gas giant that Cherai orbited. The gas giant itself was impressive — bands of orange and cream swirling across a surface larger than a thousand Earths — but Cherai, nestled in its shadow, looked like something the gas giant had forgotten to clean up.

"Beautiful, isn't it?" said Ira from behind me. Her voice was dry. Ira's voice was always dry — the particular dryness of a woman who had decided, early in her time in the Game, that sincerity was a vulnerability and sarcasm was a shield, and had committed to the shield so thoroughly that even her genuine emotions came out wrapped in irony.

"Paradise," I said.

She stood beside me. Ira Kapoor — my girlfriend, my first real connection in the Game, a Reconnaissance specialist with reflexes that made her the fastest draw in our squad and a mind that made her the fastest thinker. She was small — five-two, dark-skinned, her black hair cropped close to her skull in the practical cut of a soldier who didn't have time for aesthetics but had somehow made the lack of aesthetics into an aesthetic. Her eyes were the colour of strong chai — warm brown with an intensity that the warmth couldn't entirely mask.

"At least there's gravity," she said. "I was worried they'd send us somewhere with point-three-G. My hair does terrible things in low gravity."

"You don't have enough hair for it to do anything."

"Exactly. And yet it would find a way."

The transport shuddered — atmospheric entry, the hull groaning as it fought Cherai's thin air. Through the viewport, the moon's surface resolved: jungle. Dense, dark jungle, the canopy a solid mass of green that covered everything except a single clearing near the equator where a cluster of structures sat like a handful of dice thrown onto a green table. That was the colony. Our new home.

"All personnel, strap in for landing," the pilot said.

The landing was rough — the transport hit the pad with a jolt that rattled my teeth and sent a shockwave through the hull that I felt in my kidneys. The engines whined down. The air recyclers switched from ship-air to local-air, and the smell changed: engine coolant replaced by something vegetal, humid, the thick green scent of jungle mixed with — I inhaled — something mineral. Metallic. The moon's particular chemistry leaking through the colony's environmental seals.

The ramp dropped. Light flooded in — not the clean white of a space station but the diffuse amber of a sun filtered through atmosphere and cloud cover. I picked up my pack, checked my Starter Rifle (still the same one from Basic — I hadn't earned anything better yet), and walked down the ramp into Cherai.

The landing pad was cracked. Not damaged — neglected. The kind of cracks that formed when maintenance schedules were ignored for years. Weeds had pushed through the gaps — alien weeds, thick-stemmed, with leaves that were more blue than green and a faint bioluminescence that pulsed in the ambient light like a slow heartbeat. The pad was ringed with landing lights, but half of them were dark. The ones that still worked flickered with the arrhythmic desperation of equipment running on borrowed time.

Beyond the pad: the colony. It was — I counted — twelve structures. Twelve. For a colony that the Kendra Sena's records listed as a "strategic outpost with full defensive capabilities." The structures were a mix of prefabricated military modules and locally built wooden buildings, and the ratio told a story: the prefab modules (three of them, standard-issue grey, designed to be temporary) were the original installation, and the wooden buildings (nine of them, rough-hewn from local timber, ranging from decent to barely standing) were what happened when a colony was told to survive without support.

A man was waiting at the base of the ramp. He was — I assessed quickly, the way Basic Training had taught me to assess everything — drunk. Not falling-down drunk. Functioning drunk. The kind of drunk that a person settled into when sobriety became too expensive a habit to maintain. He wore an administrator's uniform that had once been crisp and was now merely present, the fabric carrying the particular rumpled dignity of clothing that had been slept in repeatedly.

"Administrator Bhrigu?" I asked.

"Lieutenant Agni?" he replied. His eyes — watery, blue-grey, the colour of the transport ship's recycled air — moved from me to Ira to the ramp behind us, where the rest of my squad was descending: Hemant, solid and serious; Kunwar, lean and watchful; Sanjana, carrying her medkit like a shield; Malhar, already scanning the perimeter.

"Welcome to Cherai," Bhrigu said. The words came out with the practiced enthusiasm of a tour guide who had stopped believing in the tour. "I trust your journey was comfortable."

"The ship smelled like boiled socks," I said.

"Ah. Yes. The Cherai Express, we call it. The smell is a feature, not a bug — it prepares you for the colony's own particular bouquet." He gestured vaguely at the jungle. "Shall I show you around? The tour takes about four minutes. There's not much to see."

He wasn't wrong. The tour took three minutes and forty seconds — I timed it, because the Game tracked everything and because the alternative was screaming. The colony consisted of:

One administration building (Bhrigu's domain, also the communications centre, also the only structure with reliable climate control, also visibly the only building Bhrigu cared about maintaining).

One barracks (my squad's new home — a wooden structure that looked like it had been built by someone who had seen a building once and was working from memory).

One mess hall (attached to the barracks, equipped with a food synthesiser that Bhrigu assured me "usually works").

One defensive wall (surrounding the human sector of the colony — a wall of local stone and prefab panels, twelve feet high, with gaps where panels had been removed for other uses and not replaced).

Three guard towers (two functional, one collapsed).

One medical facility (a prefab module, locked, "because we don't have a dedicated medic — well, we do now, I suppose," Bhrigu said, glancing at Sanjana).

One trading post (Prithvi's domain, which I'd learn about later).

And, beyond the wall, the Dweepvasi quarter — the alien settlement where Manavata's allied species lived in structures that looked like they'd been grown rather than built, organic curves of hardened resin that gleamed in the amber light.

I looked at Bhrigu. "Where are the defenses?"

"You're looking at them." He waved at the wall. The incomplete, gap-toothed, twelve-foot wall.

"That's not a defense. That's a suggestion."

"It has been sufficient," Bhrigu said, "because nothing has attacked us in the four years I've been here. Cherai is — how shall I put this — not worth attacking."

"The Gulmarg have been sighted in the Chakra sector."

Bhrigu's expression shifted. The functioning-drunk mask cracked for a moment, and beneath it I saw something else: fear. Genuine, unmediated fear — the fear of a man who had chosen this posting because it was safe and was now being told that safety was a thing of the past.

"Well," he said, recovering, "I suppose that's why they sent you."

I looked at the colony. The cracked landing pad. The gap-toothed wall. The collapsed guard tower. The jungle pressing in on all sides — dark, dense, full of things that the Game classified as "hostile fauna" and that my HUD was already marking in red: seven separate threat signatures within sensor range, none of them close enough to worry about yet, all of them close enough to worry about soon.

My HUD pinged. A notification:

[QUEST RECEIVED: Cherai Restoration] Objective: Rebuild and fortify Cherai Colony to Full Operational Status Requirements: Upgrade all defensive structures, establish resource pipeline, achieve population threshold of 200, defeat all hostile threats in the Cherai region Reward: Colony Commander designation, 5,000 XP, unique skill unlock Difficulty: EXTREME Note: This quest has been active for 4 years. No previous holder has made progress.

I stared at the notification. Four years. Zero progress. Extreme difficulty. A colony that the Kendra Sena had designed to be a cage.

Ira was reading over my shoulder — she always did, the Reconnaissance specialist's habit of gathering intelligence even from other people's screens. "Extreme difficulty," she said. "And nobody's even tried."

"We'll try," I said.

"Obviously." She bumped her shoulder against mine — the particular gesture of a woman who expressed affection through contact rather than words, the bump carrying more warmth than a paragraph of declarations. "That's why they sent us here. They thought it was impossible."

I looked at Cherai. The cracked pad. The broken walls. The hostile jungle. The drunk administrator. The extreme quest that nobody had attempted.

"Let's get to work," I said.

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