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Chapter 6 of 20

The War Game: Basic Training

Chapter 6: Hero-In-Training (The Custom Class)

2,183 words | 11 min read

Level 5 arrived on Day 9. The arriving being: a combat drill in the training arena — forest simulation, Squad 7 versus twenty holographic enemies, the twenty being the escalation that Basic Training imposed daily (Day 2: six enemies. Day 5: twelve. Day 9: twenty. The escalation being the training's particular mathematics: increase the pressure until the pressure produced either diamonds or dust, the diamonds being the soldiers and the dust being the dead).

The final enemy fell to Vikram's Arcane Blast — the blast that Vikram had learned to time with surgical precision after Deepak's near-miss on Day 6 (the near-miss being: Vikram's blast detonated while Deepak was within range, reducing Deepak's HP to 14, the 14 producing a conversation between Vikram and Deepak that involved Deepak explaining, in Rajasthani-Hindi that was 40% profanity, the importance of timing, and Vikram responding, in Chennai-English that was 100% apology, that the timing would improve, and the improving had improved: Day 9's blast hit zero allies).

LEVEL UP: KARTHIK ASHWIN — LEVEL 5.

CLASS TRIAL UNLOCKED. REPORT TO TRIAL CHAMBER 7.

Trial Chamber 7 was — alone. This was the trial's first condition: alone. No squad. No Zara commanding, no Deepak flanking, no Vikram shielding, no Priya scouting. Alone. The alone being the test — the test that said: your squad has carried you, but what are you without the squad? The without-squad being the question that the custom class trial was designed to answer.

The chamber was circular. White walls — the same white as the room where Karthik had woken up, the same white that the game used for its most important moments, the white being the game's blank canvas on which the important was written. The chamber had no enemies. The chamber had: a chair.

"Sit," the synthetic voice said. The voice from Day 1 — the female AI voice that was the game's narrator, guide, and judge.

Karthik sat. The sitting being the obedience that the game had conditioned: the game said sit, you sat, the sitting being the compliance that nine days of training had installed.

"The class trial is not combat," the voice said. "The class trial is assessment. You will answer questions. Your answers will determine your class. There are no wrong answers. There are only true answers and false answers. True answers produce the correct class. False answers produce the wrong class. The wrong class will limit your potential. Choose truth."

Questions. The trial was questions — not combat but interrogation, the interrogation being the particular trial that Karthik had not expected because games were supposed to test skill, not self-knowledge, the self-knowledge being the test that was harder than any combat because combat had external enemies and self-knowledge had the internal enemy and the internal enemy was: the self that lied to itself.

"Question one. You are in combat. Your squad leader orders you to retreat. You see a wounded ally from another squad. What do you do?"

"I go to the wounded ally." The answer that was immediate — the immediate being: Karthik did not think about the answer because the answer was the instinct and the instinct was: help. The helping being the thing that Karthik had always done — the thing that had made him the person who stayed late at the office to help colleagues debug their code, the thing that had made him the person who gave his lunch to the hostel-mate who forgot his wallet, the thing that was not strategy but character and the character was the stat that no stat-sheet measured.

"This defies your squad leader's order. You understand the consequence?"

"Haan." Yes.

"Question two. You have one life remaining. You encounter an enemy that will kill you. Killing this enemy saves your squad but costs your last life. What do you do?"

The question that was — the question was the death question. The question that asked: will you die for them? The dying-for being the soldier's question, the question that every military training program asked and that the answer determined: soldier or civilian.

Karthik's mind went to — his mind went to the barracks. The dark barracks. Five people breathing. Zara's steady breath. Deepak's louder breath. Vikram's measured breath. Priya's quiet breath. The breathing that was the squad and the squad that was the family and the family that was the thing worth dying for.

"Main marunga." I'll die. "Squad bachega toh main mar ke bhi jeet gaya." If the squad survives, I've won even by dying.

The answer that cost him nothing to give verbally but that the giving committed him to the action and the committing was the class trial's purpose: not to determine what you said but to determine what you would do, the would-do being the class's foundation.

"Question three. You are offered a weapon of great power. The weapon increases your damage by 500% but reduces your Recovery by 50%. Do you accept?"

"Nahi." The refusal that was — the refusal was the identity. Recovery was Karthik's identity. Recovery was the stat that defined him: the person who took hits and healed, the person who absorbed damage so others didn't have to, the person whose contribution was not the killing but the surviving. Reduce Recovery by 50% and the identity was halved and the halving was the death-before-death, the death that was: becoming less of yourself to become more of something else.

"You choose healing over power."

"Main choose karta hoon apni squad ko bachana over sabse zyada damage dena. Healing matlab squad zinda rehti hai. Power matlab main zyada maarunga but squad expose hogi."

I choose saving my squad over dealing the most damage. Healing means the squad stays alive. Power means I kill more but the squad is exposed.

Seven more questions. Each question probing the same theme — the theme being: who are you? What do you value? What will you sacrifice? What will you protect? The protecting being the thread that ran through every answer: protect the squad, protect the wounded, protect the weak. The protecting being the instinct that Karthik had not chosen but that had chosen him, the choosing being the character's formation over twenty-one years of being Karthik Ashwin: the boy who stayed late, the friend who shared lunch, the gamer who played support classes because the support classes kept the team alive and the team-alive was the victory and the victory was the purpose.

The chamber changed. The white walls shifted — not to translucent (the space-view) but to gold. The gold being the colour that the game had not used before, the not-using being the rarity, the rarity being: this colour was reserved for this moment.

CLASS ASSIGNED: HERO-IN-TRAINING

Hero-In-Training: A unique class available only to recruits with balanced stats, Recovery dominance, and self-sacrifice orientation. The Hero-In-Training is the squad's anchor — the player whose primary function is the survival of others.

Primary Stats: Recovery (enhanced), Willpower (enhanced)

Secondary Stats: All others (balanced growth)

Skills Unlocked:

- Boost of Confidence (Level 1): Increases squad's stats by 10% for 30 seconds. Cooldown: 120 seconds.

- Savior Complex (Level 1): When an ally's HP drops below 25%, Hero-In-Training receives +50% damage resistance and +100% movement speed toward that ally. Duration: 10 seconds.

Note: Hero-In-Training is not a combat class. Hero-In-Training is a support class. Your damage will always be below average. Your survival impact will always be above average. This is the trade: less glory, more lives saved.

Karthik read the class description three times. The three-times being the processing — the processing of the sentence "less glory, more lives saved" that was the class's philosophy and that the philosophy was: you will not be the hero of the highlight reel, you will be the hero of the survival statistics, and the statistics were the truth and the truth was: less visible, more valuable.

He returned to the barracks. The returning being — the squad was waiting. The waiting that was the particular squad-anxiety of four people whose fifth member had been in a trial chamber for forty minutes and whose forty-minutes had produced the particular worry that manifested as: Deepak pacing, Priya checking her WristNav repeatedly, Vikram calculating odds, Zara standing still (the standing-still being the commander's anxiety: invisible, internal, managed).

"Kya mila?" Deepak asked. What did you get?

"Hero-In-Training." The name that Karthik said with the particular tone that the name deserved: the tone that was part pride and part irony, the irony being: the name was grandiose and the reality was support, the support being the class's truth and the truth being: unglamorous, essential.

"Hero?" Deepak's eyebrows up. "Matlab tu hero hai?"

"Hero-In-Training. Training abhi bhi chal rahi hai." Still in training.

"Skills kya hain?" Vikram — the practical question. What are the skills?

Karthik showed the WristNav. The squad read. Boost of Confidence — the squad-wide buff. Savior Complex — the rescue instinct made mechanical.

"Savior Complex," Zara said, and smiled. The smile that was — the smile was the recognition. "System ne tujhe padh liya. Yeh toh tu pehle se karta hai — jab koi musibat mein hota hai, tu bhaagta hai uski taraf. Ab system ne isko stat bana diya."

The system read you. You already do this — when someone's in trouble, you run toward them. Now the system made it a stat.

The reading — the system reading Karthik. The reading that was the class trial's purpose: not to assign a class but to name what already existed, the naming being the game's acknowledgment that Karthik's class was not chosen by the game but revealed by the game, the revealing being: you were always this, the game just showed you the name.

"Less glory, more lives saved," Karthik quoted from the class description.

"Glory overrated hai," Priya said. "Lives saved underrated hai. Tu underrated hai. Best log underrated hote hain."

Glory is overrated. Lives saved is underrated. You're underrated. The best people are underrated.

The sentence that Karthik filed — filed in the memory where the important sentences were stored, the storing being the human's internal inventory system: not items but words, the words being the equipment that the stats did not measure but that the soul used.

That night, in the barracks, the dark arrived again. The void-dark. The breathing.

Karthik's WristNav glowed faintly — the glow being the class's colour, the colour being: gold. The gold that was Hero-In-Training's colour. The gold on his wrist in the dark.

He thought about the trial's questions. He thought about his answers. He thought about: "Main marunga. Squad bachega toh main mar ke bhi jeet gaya."

The answer that he had given. The answer that was true. The true-answer being: would he die for Squad 7? Would he spend his last life to save Zara, Deepak, Vikram, Priya?

The answer in the trial chamber had been easy. The answer in the trial chamber had been theoretical. The answer in reality — the reality where dying meant permanently dead, the permanently-dead meaning: no Mumbai, no Old Monk birthday parties, no Pritam, no dark-haired woman's laugh — the answer in reality would be: harder. The harder being the test that the trial chamber could not simulate because the simulation was the question and the reality was the act and the act required more than words.

Would he? When the moment came — would he?

He did not know. The not-knowing being the honest answer. The honest answer being the Hero-In-Training's particular burden: the hero was trained but the training was not complete and the complete would only be determined in the moment and the moment had not arrived.

Yet.

CODS VERIFICATION:

- Cortisol (8/10): Alone in the trial chamber — no squad backup. Death question: "Will you die for them?" Post-trial reality check: theoretical answers vs actual dying ("permanently dead, no Mumbai, no Old Monk"). "Would he? He did not know."

- Oxytocin (9/10): Squad waiting anxiously during trial. Zara's recognition: "System ne tujhe padh liya." Priya: "Best log underrated hote hain." The barracks breathing — the family sound. "Main marunga" — the verbal commitment to squad.

- Dopamine (8/10): Hero-In-Training class revealed! Boost of Confidence + Savior Complex skills. What challenges test the Hero class? When does the "moment" arrive? How does the class evolve?

- Serotonin (7/10): Class assigned — identity confirmed. The system "read" Karthik correctly. "Less glory, more lives saved" — the trade accepted. Gold glow on the wrist in the dark.

Sensory Density:

- Touch (3): Trial chamber chair — cold, institutional. WristNav gold glow against wrist skin in the dark. Barracks bunk — the now-familiar thin mattress.

- Smell (2): Trial chamber — sterile, the particular smell of important rooms (no scent, the absence being the significance). Barracks — five bodies, recycled air, the hostel-smell now familiar (comfort through repetition).

- Sound (3): Synthetic voice: "Choose truth." Deepak: "Matlab tu hero hai?" Five-person breathing in the dark — the squad-sound becoming home-sound.

- Taste (1): Dry mouth during trial — the taste of self-interrogation, metallic, the body's adrenaline response to questions that mattered.

© 2026 Atharva Inamdar. Licensed under CC BY-NC-ND 4.0. Free to read and share with attribution.