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Chapter 7 of 20

The War Game: Basic Training

Chapter 7: Pehla Mission (The First Mission)

2,394 words | 12 min read

Basic Training's final exam was not in the training arena. Basic Training's final exam was on the planet below — Training World Alpha, the planet that had been a holographic dot on the WristNav map for twelve days and that was now, on Day 13, visible through the station's observation deck: a grey-green sphere with oceans the colour of slate and continents that looked, from orbit, like the scars on a body that had been cut and healed and cut again.

"Drop mission," Zara announced, reading the briefing from her WristNav. The briefing being the military document that the game delivered in the military's particular prose: short sentences, no adjectives, the adjective-absence being the military aesthetic that said: facts are sufficient, beauty is irrelevant. "Squad 7 drops to the surface. Objective: locate and retrieve a beacon in a hostile zone. Hostiles are NPC-controlled — not other squads. Extraction after beacon retrieval."

"NPC-controlled matlab AI enemies," Vikram clarified. "Real combat, NPC intelligence."

"NPC intelligence abhi tak kaise thi?" Deepak asked. How has NPC intelligence been so far?

"Basic. Predictable. Wave patterns." Priya — the Scout's assessment. "But surface mission mein terrain advantage unke paas hoga. Woh zone jaante hain, hum nahi."

Basic. Predictable. Wave patterns. But in a surface mission, terrain advantage is theirs. They know the zone, we don't.

The drop was — the drop was a pod. A metal pod that held five bodies in harnesses that pressed against the chest and the pressing being the particular compression that said: you are about to fall from space to a planet's surface and the falling requires restraint because the restraint is the difference between arriving alive and arriving as scattered components.

The pod launched. The launching being the violence of acceleration — the acceleration that pushed Karthik into the harness with the force of a local train's emergency brake, the emergency-brake force that Mumbai commuters knew intimately because the knowing was the commute's daily physics lesson: you were standing, the train stopped, the stopping threw you forward, the forward-throwing being Newton's first law applied to the human body. The pod's launch was Newton's first law applied at ten times the force and the ten-times produced the particular sensation of: everything inside you pushing backward while the everything-outside pushed forward and the pushing was the violence and the violence was the drop.

The planet's atmosphere hit. The hitting being friction — the pod's exterior heating, the heating visible through the small porthole as a corona of orange fire, the fire being atmospheric entry's particular drama: you were inside a falling fireball and the fireball was the vehicle and the vehicle was your life and your life was surrounded by fire.

"Everyone okay?" Zara — the check, the commander's check that came at every transition.

Four voices affirming. The affirming being the ritual — the ritual that Squad 7 had developed: check in, confirm alive, continue.

The pod landed. The landing being — hard. The hard-landing that was not a crash but that was adjacent to a crash, the adjacent being: the difference between a crash and a hard landing was the difference between dying and having your spine compressed, the compression being the landing's particular gift to the passengers.

Karthik unstrapped. The unstrapping being the fingers working the harness buckles with the particular fumbling that adrenaline produced — the adrenaline-fumbling that was the body's paradox: the adrenaline made you alert but the alertness did not extend to the fingers, the fingers being the adrenaline's exception.

The pod's door opened. The opening revealing: the planet.

Training World Alpha was — the planet was not what the orbital view had suggested. The orbital view had been grey-green and distant. The surface was: jungle. Dense, dark, the dense-dark being the particular vegetation that science fiction called "alien jungle" but that Karthik's brain decoded as: the Western Ghats. The Western Ghats of his school trip to Mahabaleshwar — the trip where the class had walked through the forest and the forest had been this: dense canopy blocking the sky, undergrowth that grabbed the ankles, humidity that made the air edible, the edible-air being the humidity that you could taste on your tongue.

Except this jungle was not the Western Ghats. This jungle's trees were grey-barked and their leaves were metallic green and the metallic green was the not-Earth detail that the brain processed with a delay: this is not home, this is not Earth, this is another planet's vegetation and the vegetation is similar-but-wrong, the similar-but-wrong being the uncanny valley of botany.

"Formation," Zara commanded. Low voice — the low-voice being the tactical volume, the volume that carried to the squad but not to the environment, the not-carrying being the stealth, the stealth being: we do not know what is out there and the not-knowing requires quiet.

Priya moved ahead. The Scout leading — the Scout's role in surface missions being: first into the unknown, the first-into being the risk that Priya accepted because the accepting was the class and the class was the role and the role was the purpose.

Vikram behind Priya. Zara in the middle — command position. Karthik and Deepak flanking, left and right. The formation that had been drilled for twelve days and that the drilling had made automatic, the automatic being: the body knew where to go before the mind decided, the body-knowing being the muscle memory of formation.

The jungle's sounds — the sounds were the first wrongness of the surface. Not silent (silence would have been more comfortable). The sounds were: clicking. The clicking that was not mechanical but biological — the biological clicking of creatures that used sound the way bats used echolocation, the echolocation being the clicking's purpose (probably) and the purpose being: they were being tracked. The tracked being: the jungle knew they were here and the knowing was being communicated through the clicking and the communicating was the enemy's intelligence network: biological, distributed, everywhere.

"Clicking sun rahi ho?" Karthik asked Priya via the squad's communication channel — the WristNav's voice comms, low-bandwidth, encrypted (the encrypted being the game's gift: private squad communication that the NPCs could not intercept).

Hearing the clicking?

"Haan. Multiple sources. Surrounding us. Not attacking yet — observing." Priya's Scout training had included environmental analysis, the analysis being: identify threats before the threats identify you.

"Observing matlab wait kar rahe hain," Deepak said. Observing means they're waiting.

"Wait kar rahe hain ki hum trap mein aayein," Zara added. Waiting for us to walk into a trap.

The trap — the trap that the jungle was. The jungle that was not environment but tactic, the tactic being: the jungle's density forced the squad into a linear path, the linear path being the corridor that the jungle had designed for them, the corridor leading them to wherever the clicking creatures wanted them to go. The corridor being: the Gauntlet, repeated, on a planet's surface instead of a station's interior. The Gauntlet being the game's fundamental pattern: corridors, enemies, survival.

"Alternative route?" Zara asked Priya.

"Map dikhata hai beacon north-northeast, 4.2 kilometres. Direct path through jungle. No alternative — terrain is dense everywhere."

"Toh through we go." Zara — the decision. "Karthik, front. Tank position. Deepak, vanguard flank. Vikram, charged spell ready. Priya, eyes everywhere."

Karthik moved to front. The front being — the front was the first place the trap would close and the closing would hit him first and the hitting-first was the tank's particular geography: you stood where the damage was densest because the standing-there was the job.

They moved. The moving being slow — the slow that tactical movement required: each step assessed, each step placed, the placing being the infantry's particular dance, the dance that was not grace but calculation, the calculation being: where is safe, where is not, the where-is-not being everywhere.

The attack came at kilometre 1.3. The 1.3 being — the number that Karthik's WristNav recorded because the recording was the system's documentation and the documentation said: you made it 1.3 kilometres before they came.

The clicking stopped. The stopping being the signal — the signal being the silence that preceded the attack, the silence that every soldier (and every Mumbai resident who had experienced a sudden power cut) knew: the silence was not peace, the silence was preparation, the preparation was the world holding its breath before the world exhaled violence.

They came from the trees. The coming being: creatures. Not humanoid (the Gauntlet's enemies had been humanoid). These were — quadrupedal, grey-skinned like the trees (camouflage, the camouflage being the NPC's tactical advantage), fast, with claws that glowed the red of enemy-damage. Six of them. Dropping from branches, converging on the squad's position.

"Boost of Confidence!" Karthik activated his Hero-In-Training skill — the first real activation, the first time the skill was used in actual combat rather than training drills. The skill pulsed from his WristNav — a gold wave that radiated outward, hitting each squad member's WristNav.

BOOST OF CONFIDENCE ACTIVE: SQUAD 7 STATS +10% FOR 30 SECONDS.

The boost was — the boost was visible. Not as a number but as an effect: Deepak moved faster (the 10% on Reflexes 30 being +3 Reflexes, the +3 making Deepak's already-fast movements into blur-fast movements). Vikram's Arcane Blast charged faster (10% Magic reduction on cast time). Priya's eyes tracked faster. Zara's commands came sharper.

And Karthik — Karthik tanked. The first creature hit him. Claws across the chest. The claws that were — the claws were worse than the Gauntlet's blades. The claws were animal, the animal-attack being the particular violence that was not aimed but instinctive, the instinctive being: the creature attacked to kill because killing was the programming and the programming was total.

HP: 71/100. DAMAGE: 29.

Twenty-nine in one hit. Higher than the Gauntlet. The higher being the planet's difficulty — surface combat was harder than station combat, the harder being the game's escalation from training to real.

A second creature lunged. Karthik raised his rifle — not to fire but to block, the blocking being the improvisation of a man whose Reflexes were 16 and whose 16 was not fast enough to dodge but was fast enough to interpose an object between the claws and the body.

The rifle took the hit. The rifle broke — the Starter Rifle shattering under the creature's claws, the shattering being the end of Karthik's weapon and the end-of-weapon being the moment that separated the soldier from the civilian: the soldier whose weapon broke did not freeze, the soldier whose weapon broke adapted. Karthik grabbed the broken rifle's barrel — the metal still warm from the shattering — and swung it at the creature like a cricket bat. The swing connecting with the creature's skull.

IMPROVISED WEAPON: DAMAGE 12.

Twelve damage with a broken rifle. The twelve being — not much. But the not-much was the distraction that the squad needed: the creature staggered, Deepak's Vanguard strike finished it, the finishing being the teamwork and the teamwork being the squad.

"Rifle gaya!" Karthik called. Rifle's gone!

"Tank without a weapon — classic," Priya muttered. The muttering being the squad-humour that operated even in combat, the operating-in-combat being the sign of a squad that was functioning, the functioning being: if you can joke, you can fight.

Vikram's Arcane Blast cleared three creatures. Zara shot one. Deepak finished the last. Six creatures, sixty seconds, zero deaths.

ENCOUNTER COMPLETE. XP EARNED: 480.

Karthik's HP: 42. Recovery ticking. The ticking that was his companion now — the constant companion, the stat that worked while he rested, the resting being impossible because the mission continued but the stat not caring about rest because the stat was automatic, the automatic being: Recovery 22 healed whether you rested or not, the not-resting-healing being the stat's particular gift to the man whose job was: get hit continuously.

"Karthik ko weapon chahiye," Zara said. "Check inventory — koi drop hua?" Karthik needs a weapon. Check inventory — any drops?

Priya checked the ground. Loot — the loot being the game's reward system for combat: dead enemies sometimes dropped items. One creature had dropped: CLAWED GAUNTLET (Uncommon). Damage: 18. Bonus: +5% Recovery while equipped.

"Yeh le." Priya tossed it. Karthik caught — the catching being the hand closing around a weapon that was meant for him, the meant-for being the game's particular providence: the weapon had Recovery bonus, the Recovery bonus being the game saying: you are the tank, here is the tank's weapon, the weapon that heals you while you fight.

He equipped the gauntlet. The gauntlet fitting his right hand — the fitting being snug, tight, the tightness being the weapon's particular possession of the hand: once equipped, the gauntlet was the hand and the hand was the weapon and the weapon-hand was the new tool.

The mission continued. 2.9 kilometres to the beacon.

CODS VERIFICATION:

- Cortisol (9/10): Surface drop — atmospheric entry fireball, hard landing. Alien jungle with clicking surveillance creatures. Ambush at km 1.3 — creatures from trees. Rifle destroyed mid-combat. HP at 42 after encounter. 2.9 km remaining in hostile territory.

- Oxytocin (8/10): Boost of Confidence activating — gold wave enhancing the squad. Zara's "Everyone okay?" check. Priya's combat humour: "Tank without a weapon — classic." Priya tossing the Clawed Gauntlet to Karthik. Squad synergy in sixty-second combat.

- Dopamine (9/10): First surface mission! Clawed Gauntlet acquired (+5% Recovery bonus). 2.9 km to beacon — what else waits? How do the clicking creatures escalate? Will they reach the beacon?

- Serotonin (6/10): Encounter survived, zero deaths. New weapon acquired. First real Boost of Confidence activation successful. The squad's combat synergy confirmed on actual terrain.

Sensory Density:

- Touch (5): Drop pod harness pressing chest (compression). Hard landing — spine compressed. Creature claws across chest (29 HP damage, animal-violence). Broken rifle barrel — warm metal in hand. Clawed Gauntlet fitting snug on right hand.

- Smell (2): Alien jungle — humidity, metallic vegetation, not-Earth wrongness. Post-combat — ozone and creature-blood (grey, not red, the grey being alien).

- Sound (4): Clicking — biological echolocation surrounding the squad. Clicking stops — the silence before attack. Creatures dropping from branches. Broken rifle impact on creature skull.

- Taste (1): Planet's air — breathable but wrong, the taste of atmosphere that was similar to Earth but chemically different, a metallic undertone on the tongue.

© 2026 Atharva Inamdar. Licensed under CC BY-NC-ND 4.0. Free to read and share with attribution.